[Dec-2021] Latest Oracle 1Z0-1071-20 Certification Practice Test Questions
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NEW QUESTION 25
The agentActions property in the System.AgentInitiation component:
- A. Sets the message to be displayed when an agent is first connected to a chat session.
- B. Sets the agent's post-chat configuration (for example, "ready", "wrap", and so on).
- C. Sets the message to be displayed if an agent refuses a chat request.
- D. Defines the states to which agents can optionally transfer a user when the agent ends the chat.
Answer: D
NEW QUESTION 26
What happens after the skill output Welcome to our store's chat bot!'' in this dialog flow?
- A. The skill returns control to the user. After the user enters text, it goes to the intent state.
- B. The skill displays "Welcome to our store's chat bot!" again.
- C. The skill returns control to the user. After the user enters text, it goes to output2 and outputs "You can ask me about what products we have in the store."
- D. The skill goes to output2, outputs "You can ask me about what products we have in the store", and then returns control to the user.
Answer: B
NEW QUESTION 27
Which two components can be used in combination with composite bag entities to auto-generate skill responses and flows from definitions saved in bag items?
- A. System.List
https://docs.oracle.com/en/cloud/paas/digital-assistant/use-chatbot/entities1.html#GUID-603C4329-DBBA-42C9-8783-6C27B45BA6A2 - B. System.Text
- C. System.ResolveEntities
- D. System.CommonResponse
- E. System.MatchEntity
Answer: C,D
NEW QUESTION 28
What is the output of this code?
- A. "Leaving loop at 3"
- B. "Leaving loop at 4"
- C. "Your session appears to be in infinite loop. Please_try again later''
- D. "Leaving loop at 0"
Answer: C
NEW QUESTION 29
What happens after the skill output Welcome to our store's chat bot!'' in this dialog flow?
- A. The skill returns control to the user. After the user enters text, it goes to the intent state.
- B. The skill displays "Welcome to our store's chat bot!" again.
- C. The skill returns control to the user. After the user enters text, it goes to output2 and outputs "You can ask me about what products we have in the store."
- D. The skill goes to output2, outputs "You can ask me about what products we have in the store", and then returns control to the user.
Answer: B
NEW QUESTION 30
Error handlers can be defined in various locations with different scopes.
Which three statements are true about error handling?
- A. The system error handler is called in case of an error when no error handling is defined on the current dialog flow state or as a default transition.
- B. Implicit error handling is always performed even if there are other error handlers defined in the flow.
- C. An error handler can be defined globally for a skill using the defaultTransition error transition.
- D. You can define a system-wide custom error handler at the digital assistant level.
- E. An error handler can be defined as a transition on any dialog flow state in a skill.
Answer: A,B,D
NEW QUESTION 31
Consider the following dialog flow code in a skill:
Which statement is true?
- A. The skill displays the message "Please wait, we're reviewing your order", then displays "Almost done...", then displays "Thank you for your order.", and then waits for user input.
- B. The skill displays the message "Please wait, we're reviewing your order" and then waits for user input.
- C. The skill displays the message "Please wait, we're reviewing your order", then displays "Almostdone...", then displays "Thank you for your order.", and then completes the conversation.
- D. The skill displays the message "Please wait, we're reviewing your order", then displays "Almost done...", and then waits for user input.
Answer: C
NEW QUESTION 32
Examine the code snippet below:
Which two statement are true regarding the functionality of a composite bag referenced by the variable pizza?
- A. Any individual entity item can define its own maxPrompts to override the value in the dialog flow.
- B. Each entity item in the composite bag will be prompted for a valid value three times. After the last invalid input, the flow will navigate to a state called setPizzaDough.
- C. Each entity item in the composite bag will be prompted for a valid value three times. After the last invalid input, the flow will navigate to a state called maxError.
- D. The first time an incorrect value for an entity item is resolved, it will result in an error and transition to the state called maxError because cancelPolicy is set to immediate and this overrides the setting for maxPrompts.
Answer: A
NEW QUESTION 33
To prepare the remote application launch, the System, Webview component calls an intermediary service that prepare the remote web application call. The code snippet is given below:
At run time, the system.Webview component sends the intermediary service a POST request. Which three options are true for the POST payload generated based on the code?
- A. Bot designer is responsible to manually add the webview.onDone parameter to the payload.
- B. The key names match the name of the dialog flow variables configured in the "sourceVariableList" property of the system.webview component.
- C. The webview.onDone parameter is automatically added to the payload and it passes the skill's callback URL property to the web application.
- D. The POST payload is a JSON object that contains an array of key-value pairs.
- E. There is no such webview.onDone property passed to the payload.
Answer: A,C,D
NEW QUESTION 34
You have a use case that calls for users to enter a series of complex values.
What would you do to ensure that users enter these values correctly with the least effort?
- A. Create a webview service which connects the skill to a web app that renders as a form and provides features such as input validation and option buttons.
- B. Create a dedicated skill for collecting and validating input and pair it with a skill for processing the validated input.
- C. Create a composite bag entity for the types of values, and then add a regex entity to handle validation.
- D. Use a system.commonResponse component to aggregate and validate user input.
Answer: C
NEW QUESTION 35
Which three statements are true about composite bag entities?
- A. The composite bag will always enforce that every entity has a valid value before allowing the conversation to move on to the next state in the dialog flow.
- B. When you add entities to the composite bag, you can control how they get extracted in related to other entities and when they are prompted for.
- C. You need to create a separate composite bag to handle nonentity types such as strings. Locations, and attachments.
- D. The composite bag can resolve all entity values using only a single state in the dialog flow.
- E. They define a business domain object as a collection of related system entities and custom entities.
Answer: A,B,D
NEW QUESTION 36
You want your skill to output the size of the pizza that was ordered..
Which FreeMarker operation must you use
- A. "You ordered a ${size} pizza." :)
- B. "You ordered a ${size.string} pizza."
- C. "You ordered a ${size.value} pizza.
- D. "You ordered a ${size[0]} pizza." 3)
Answer: D
NEW QUESTION 37
When testing your skill, you notice that two of its intents consistently rank as the top two, resolving within just a few points of each other.
Given the unpredictable nature of which intent gets the top score, what would you do to allow the skill user to choose the correct intent?
- A. Change the Confidence Win Margin so that both intents are offered to the user.
- B. For each intent, create an entity of phrases that are distinct to each intent, and add the appropriate entity to the corresponding intent.
- C. Keep adding training data until you get a predictable result every time.
- D. Change the Confidence Threshold during your testing until the correct intent always wins.
- E. Change the Explicit Invocation Threshold to zero to ensure that the correct intent is picked up when the user mentions the name of the intent.
Answer: E
NEW QUESTION 38
You are designing a skill for a railway company. You created a value list entity (StationEntity), which is the list of all possible train stations To resolve an intent (Routelnfolntent), you need to determine whether the user is asking for a route which is either to a station or from a station.
Which statement describes the most robust and efficient approach for extracting this information from the user input?
- A. Add StationEntity to the Routelnfolntent intent and then update the training data with phrases beginning with "from".
- B. Create a value list entity called ToFromEntlty with values of "to" and "from" and with appropriate synonyms for each value. Create a value list called DirectionStation and add ToFromEntity and StationEntity to this. Then, add DirectionStation to the Routelnfolntent.
- C. Create two derived entities based on StationEntity. In one entity, set the preceding phrase to "to" (along with any required synonyms). In the other entity, do the same but with the preceding phrase "from". Add both entities to the Routelnfolntent intent.
- D. Duplicate StationEntity. In one version, prefix all of the train station names with "to" and in the other prefix with "from". Then add both entities to the Routelnfolntent intent.
Answer: C
NEW QUESTION 39
You are writing a dialog flow and you are at the end of the conversation. For the final state, you are not sure whether to use a return transition or use a next transition that goes to the start of the dialog flow.
Which statement is true?
- A. The next transition can only be used for forward navigation in the flow.
- B. The return transition goes to the start of the dialog flow and resets all variables, whereas next simply navigates.
- C. The next transition automatically clears variables on navigation, whereas return doesn't.
- D. The next and return transitions are the same and you can use them interchangeably.
Answer: A
NEW QUESTION 40
What is the output of this code?
- A. "Leaving loop at 3"
- B. "Leaving loop at 4"
- C. "Your session appears to be in infinite loop. Please_try again later''
- D. "Leaving loop at 0"
Answer: C
NEW QUESTION 41
Oracle Digital Assistant supports several messenger-specific channel types, such as iOS, Android, Web, and Facebook. If your messenger client is not supported, what is the simplest way to connect your skill or digital assistant to the client?
- A. You can't connect to a unsupported messenger client. You can only connect channels to the supported clients.
- B. Implement the channel using a Webhook.
- C. Use a custom component to extend a supported channel type.
- D. Ensure that your skill only outputs text and not Images or visual components such as cards. Then use the standard Web channel, which you can use for text-only conversations.
Answer: B
NEW QUESTION 42
Which statement is FALSE regarding the core function of a digital assistant and how it could respond to user input?
- A. It is able to respond to a help request and return a help message, one that can be specific to one of its skills, or to the digital assistant itself
- B. It is able to respond to a user request to exit the current conversation.
- C. It is able to automatically route the conversation to another digital assistant if the request can't be handled by the current digital assistant.
- D. It is able to route the conversation to the start state of a skill that's managed by the digital assistant.
Answer: D
NEW QUESTION 43
You have a skill for ordering pizzas. In your experience, you have found that 95% of your customers want a regular crust and just 5% prefer gluten-free crust. Because so few people are likely to want a gluten-free crust, you don't want to prompt for that option, but you do want to make it available.
Assuming you already have a composite bag entity that contains a PizzaCrust entity that has the values
"regular" and "gluten free", what would be the simplest way to have your skill enable a user to order a pizza with a gluten-free crust without the skill prompting the user for that option?
- A. Don't set a prompt for the PizzaCrust entity item and set the Out of Order Extraction property to True.
- B. Don't set a prompt for the PizzaCrust entity item.
- C. In the composite bag, set the PizzaCrust entity item's Prompt for Value property to False. Then, once the the composite bag is resolved, check if the PizzaCrust entity has a value. If it doesn't, set its value to
"regular". - D. For the PizzaCrust entity item, set the Extract With property to reference an entity with the single value
"gluten free".
Answer: B
NEW QUESTION 44
What happens if there is a system error and the state does not have an error action?
- A. The skill outputs the Unexpected Error Prompt value and then transitions to the state that is defined by the defaultTransitions error action. If there isn't one, then it ends the conversation.
- B. The skill transitions to the state that is defined by the next action. If there isn't one, then it transition to the defaultTransitions error action.
- C. The skill transitions to the state that is defined by the defaultTransitions error action. If there isn't one, then it outputs the Unexpected Error Prompt value.
- D. The skill transitions to the state that is defined by the next action.. If there isn't one, then it transitions to the next state in the dialog flow.
Answer: D
NEW QUESTION 45
You are building a skill for ordering pizza and you need it to determine when a user enters the pizza toppings and pizza size in their request.
Which Oracle Digital Assistant feature would you use to identify these variable values in a user's message?
- A. answer intents
- B. channels
- C. digital assistants
- D. entities
Answer: D
NEW QUESTION 46
In your conversation flow, you want to make sure that users always see a message, even when there is no data to display. To implement this, you decide to use a system.setvariable component that verifies that the variable mydata contains a value and, if it does, sets the value of the displayVar variable to the value of mydata. If no value is specified for mydata, then displayVar is set to the string 'No Data 1.
Which two BotML with Apache FreeMarker examples implement this requirement?
- A. Option B
- B. Option A
- C. Option E
- D. Option C
- E. Option D
Answer: A,C
NEW QUESTION 47
Which two statements about message translation in a skill are true?
If auto-translation is enabled and a component has its translate property set to false, then the component output message or level will not get auto-translated to the detected user languages.
A system.Output component that reads its text message from a resource bundle does not require auto-translation or its translate property set to true to display translated.
- A. Enabling auto-translation in a dialog flow does not translate the user input message.
- B. A missing system. DetectLanguage state in a dialog flow causes an exception for components that read their output message from bundle.
- C. For the System.Translateinput component to work, it requires a previously executed system.DetectLanguage component state.
Answer: A,C
NEW QUESTION 48
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